PDA

View Full Version : What are community wants?


ZaR
05-22-2009, 11:38 AM
Who what want to RC2 and futures version?

I'm want a function, as from telephone's mission (single), where we must kill some man in Airport and take his box and gone to ammunation. People from men go to us and some people "attached" to the cars and shot from the M4.

Knucis
05-22-2009, 11:42 AM
Hmmm... Maybe a setGlobalObjectRadius or setLocalObjectRadius :P

ReGeX
05-23-2009, 01:34 PM
Hmmm... Maybe a setGlobalObjectRadius or setLocalObjectRadius :P

Do you even know what a radius is? :/

Salvation
05-23-2009, 10:32 PM
attachObjectToPlayer & attachObjectToVehicle

[NoN]Bruno
05-24-2009, 12:58 AM
getPlayerWeapons(PlayerID),setPlayerAmmo(PlayerID, WepID,Ammo)

Knucis
05-24-2009, 06:43 AM
Do you even know what a radius is? :/
Errr.. Size right? :P

MenuID = createMenu("title","function 1 name", "function 1", "function 2 name", "function 2")
destroyMenu(MenuID)

ZaR
05-24-2009, 07:58 AM
1slot, 2slot, 3slot, 4slot, 5slot..etc (9) getPlayerWeaponData()
1slot, 2slot, 3slot, 4slot, 5slot..etc (9) getPlayerAmmoData()
i'm want to create a drops weapon & money, as single!

[NoN]Bruno
05-24-2009, 09:32 AM
Do you even know what a radius is? :/
The circle area outside a player or an object :wink2:

ReGeX
05-24-2009, 01:35 PM
Bruno;1993462']The circle area outside a player or an object :wink2:

Then explain how you can "set" the radius of an object or a player. ;)

Knucis
05-24-2009, 02:15 PM
Errr... forget that lol

Cachibache
05-24-2009, 02:47 PM
It would be cool add images that represents the wearpons (instead of text) to show if someone killed anybody, this could improve the gameplay

ZaR
05-24-2009, 04:17 PM
as GTAWEAP3.ttf (http://sites.google.com/site/luascripting/x/gtawe ap3.ttf?attredirects=0) ?

[NoN]Bruno
05-24-2009, 05:54 PM
Then explain how you can "set" the radius of an object or a player. ;)

Uhmmm....cant? im just saying, it would be useful!, but imposible , pitty!

Warr1or
05-27-2009, 06:45 AM
watch topic "scripting suggestions"

[NoN]Bruno
06-11-2009, 06:13 PM
setPlayerArrow(PlayerID) << Those pink arrows above the player's head
setVehicleArrow(VehicleID) << Those pink arrows above the vehicle


:)!

Boylett
06-12-2009, 02:33 AM
Then explain how you can "set" the radius of an object or a player. ;)
Wouldn't it mean, how close you must be before you can see the object/player.

Mex
06-12-2009, 07:19 AM
Wouldn't it mean, how close you must be before you can see the object/player.

Or do you mean the scale of an object?
Like scale 1 would be the same size as the original object, scale 0.5 would be half the size, scale 10 would be 10 times the size?

Knucis
06-12-2009, 12:07 PM
Or do you mean the scale of an object?
Like scale 1 would be the same size as the original object, scale 0.5 would be half the size, scale 10 would be 10 times the size?
The scale of the object!

[NoN]Bruno
06-12-2009, 05:18 PM
Blooooood! I mean, enable blood in game dudes! and enable function tooglePlayerBleeding :)

Mex
06-12-2009, 08:37 PM
http://www.vicecityonline.com/forum/index.php/topi c,85.0.html

[NoN]Bruno
06-15-2009, 02:01 PM
Toogle:

TooglePlayerSmoking(PlayerID,Enabled) -- Toogles a ciggarete in Player's mouthe, with smoke and all ^^
tooglePlayerBleeding(PlayerID,Enabled) -- PlayerID bleeds out..
TooglePlayerBurning(PlayerID,Enabled,DamagePerMs) -- Burns player
TooglePlayerFat(PlayerID,Enabled) -- Makes PlayerID Fat , lol
TooglePlayerRadio(PlayerID,Enabled,RadioID) -- Turns on the radio for player ( even if he's walking )
tooglePlayerArrow(PlayerID,Enabled) -- Toogles the pink arrow that follows playerID.
TooglePlayerStuntBonus(PlayerID,Enabled) -- Enables the stunt bonus for player.
TooglePlayerStuntCamer(PlayerID,Enabled) -- It enables the stunt slow-mo camera on stunt
TooglePlayerStinger(PlayerID,Enabled) -- Enables the stinger Cop's use in Single Player when they chase you.
TooglePlayerChaseBarres(PlayerID,Enabled) -- Creates Barreas ( on single player when you are being chased )
Game Functions:

gameTextForAll(Include the little black cheat box) -- :)
setVehicleMass(VehicleID,Mass) -- Sets Vehicle Mass
getPlayerAmmo(PlayerID,WeaponID) -- Returns Ammo
setPlayerAmmo(PlayerID,WeaponID,Ammo) -- Gives ammo to player
setPlayerTiredState(PlayerID,Enabled) -- Sets player tired...or not...
getVehicleMass(VehicleID) -- Returns Mass
setObjectArrow(ObjectID,Enabled)
setVehicleArrow(VehicleID,Enabled)


Thats all :) :)