Mantis
05-01-2009, 10:55 PM
Myself and ReGeX have been discussing whether VCO RC2 should implement Crazy Eddie's GUI system.
We've come to the conclusion that the public should have their say on it, seeing as it's a huge change for Vice City Online. So I'm creating a poll for your feedback.
Please when you vote, leave a comment/feedback aswell, as we'll be looking at player reactions besides the total vote count.
The GUI could add alot more functionality to VCO, in RC2 and beyond. This could be using the GUI to give us a new scoreboard, a new ammunation system and even future dynamic systems for players.
The possibilities are huge, the entire spawn selection could be changed to a gui system, like names and images, rather than player models, etc.
Additionally, the GUI would use less calculations than the older systems, thus improving performance.
For now, the GUI would replace text-based systems in an attempt to provide an organized environment. For instance, the player could easily view the weapons available at a specific ammunation with the click of a button instead of helplessly scrolling through the selection. Remember SA's nice menus? Well, this would be a way to implement GTA:SA's menus into the VC environment. ReGeX does not intend to replace or diminish VC as a game by making fancy things to create cars or trees with a color changer like MTASA, but rather to exploit the basic menu features in SA that could finally be put into VC.
The following images highlights show functionality and appearance:
http://pds2.egloos.com/pds/1/200604/10/53/a0006553 _10484093.png
http://gpdev.net/img/ND2_gui04.jpg
Example of VCO Implementation (http://imagestack.deceifermedia.com/images/7/GUI_ Example_Implementation.png) - Please note, this is a photoshopped example.
If you think that VCO should implement the GUI system, please click on Yes and leave feedback.
If you think that VCO shouldn't implement the GUI system, please click on No and leave feedback.
If you unsure about it, don't decide on a answer just yet, ask questions and read other peoples feedback.
We've come to the conclusion that the public should have their say on it, seeing as it's a huge change for Vice City Online. So I'm creating a poll for your feedback.
Please when you vote, leave a comment/feedback aswell, as we'll be looking at player reactions besides the total vote count.
The GUI could add alot more functionality to VCO, in RC2 and beyond. This could be using the GUI to give us a new scoreboard, a new ammunation system and even future dynamic systems for players.
The possibilities are huge, the entire spawn selection could be changed to a gui system, like names and images, rather than player models, etc.
Additionally, the GUI would use less calculations than the older systems, thus improving performance.
For now, the GUI would replace text-based systems in an attempt to provide an organized environment. For instance, the player could easily view the weapons available at a specific ammunation with the click of a button instead of helplessly scrolling through the selection. Remember SA's nice menus? Well, this would be a way to implement GTA:SA's menus into the VC environment. ReGeX does not intend to replace or diminish VC as a game by making fancy things to create cars or trees with a color changer like MTASA, but rather to exploit the basic menu features in SA that could finally be put into VC.
The following images highlights show functionality and appearance:
http://pds2.egloos.com/pds/1/200604/10/53/a0006553 _10484093.png
http://gpdev.net/img/ND2_gui04.jpg
Example of VCO Implementation (http://imagestack.deceifermedia.com/images/7/GUI_ Example_Implementation.png) - Please note, this is a photoshopped example.
If you think that VCO should implement the GUI system, please click on Yes and leave feedback.
If you think that VCO shouldn't implement the GUI system, please click on No and leave feedback.
If you unsure about it, don't decide on a answer just yet, ask questions and read other peoples feedback.