View Full Version : VCO Lua Extensions Script (VLE)
VCO Lua Extensions!
Website: Link (http://vle.vicecityonline.com/)
Latest Version: 1.05 Beta 1
Downloads:
VLE 1.05 Beta 1 (Latest) Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.05%20Beta%201.zip)
VLE 1.04 Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.04.zip)
VLE 1.03 Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.03.zip)
VLE 1.02 Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.02.zip)
VLE 1.01 Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.01.zip)
VLE 1.00 Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.00.zip)
Setup Guides: Link (http://vle.vicecityonline.com/index.php?page=setu p_guides)
Commands: Link (http://vle.vicecityonline.com/index.php?page=comm ands)
Bugs: Link (http://vle.vicecityonline.com/index.php?page=bugs )
Release Log: Link (http://vle.vicecityonline.com/index.php?page=rele ase_log)
Mantis
03-29-2009, 05:54 PM
Nice work Mex, the script looks great.
Relax
03-29-2009, 06:33 PM
wow, excellent script!
Mantis
03-29-2009, 07:01 PM
I found a bug Mex, when using command /addcar [id] if you enter a number that isn't a vehicle id, the server shuts down.
Err, after trying to repeat the process, it doesn't seem to crash the server, unless I tried a specific ID.
The error could be on my part, I'll test further and see what happens.
*Edit again*
Tried again, and it seems to be when trying the command /addcar 165
When typing addcar 165, the server shuts down.
thanks!
cheers for finding that Mantis, i've fixed it and the update will be in the next release (1.01).
Mantis
03-29-2009, 08:14 PM
Just a small bug found Mex,
Using command /remactor [id] also crashes the game (Not sure if it's just the person who uses it, or it's everyone, only tried with myself)
Just a small bug found Mex,
Using command /remactor [id] also crashes the game (Not sure if it's just the person who uses it, or it's everyone, only tried with myself)
i found out earlier today that this is a bug with vco and not the script :)
Mantis
03-29-2009, 08:51 PM
Ah.
Just found another, Using /execute crashes the server
Ah.
Just found another, Using /execute crashes the server
/execute simply executes the code you write after it
eg. /execute setStaticActorName(0, "test name")
if the code you write is invalid, it will probably crash the server
only use it if you know vco lua scripting
ReGeX
03-29-2009, 09:54 PM
It seems that your months of hard work finally paid off Mex! Keep it up; topic stickied.
tuntis
03-29-2009, 10:31 PM
Wow!
This is really awesome!
Ghost Dog 13
03-30-2009, 06:03 AM
Very Nice Work mate :)
Could you add /commands that will list all Level 0 Commands...
and /ah or /ahelp for Admin Commands?
BooMario
03-30-2009, 07:14 AM
good work ;)
please, one people, give-me the skins list for i add to my server
please :)
in my server have only tommy varcetti =C
thanks guys :)
Could you add /commands that will list all Level 0 Commands...
and /ah or /ahelp for Admin Commands?
I've added /cmds which pm's you all the commands with level 0
Also added /syntax <CommandName>
eg. /syntax /addcar
Which will then pm you the syntax to use for that command.
Those 2 commands will be in 1.01.
please, one people, give-me the skins list for i add to my server
in my server have only tommy varcetti =C
check the VCO skin reference out: http://wiki.gtagaming.com/Skin_References
Quick note on how to add spawn classes and spawn class members:
1) Connect to your server and spawn.
2) Go to a location where your skins will be placed in the spawn selection screen.
Then type /addsc SPAWN_CLASS_NAME_HERE
Ofcourse change SPAWN_CLASS_NAME_HERE to a spawn class name of your choice.
Example: /addsc Law Enforcement
3) Go to a location where you want the skin your about to add, to spawn at.
Type /addscm <SpawnClassID> <SkinModelID>
Ofcourse change <SpawnClassID> to the spawn class ID that you want to add the member to.
(If you just used the /addsc command, the script will tell you the Spawn Class ID.)
Also change <SkinModelID> to a skin model ID of your choice. (Between 1 and 171) (Not 8, 140 or 141)
Example: /addscm 0 156
4) Restart the server.
The skin(s) should now display in the spawn selection screen.
hachet
03-30-2009, 05:55 PM
i have come across a problem using this...
When it's at the "Downloading Statuses" screen it load to overall 4/5 then constantly times out. I've tried what i know to help fix this but it seems it doesn't help. I know it isn't my connection as i can connect my script fine but yours is a whole other story, it's even shutting down the server.exe by itself now..
Any suggestions?
i have come across a problem using this...
When it's at the "Downloading Statuses" screen it load to overall 4/5 then constantly times out. I've tried what i know to help fix this but it seems it doesn't help. I know it isn't my connection as i can connect my script fine but yours is a whole other story, it's even shutting down the server.exe by itself now..
Any suggestions?
hi hachet,
can you remember what you did before the timeouts started occuring?
also would you mind sending me all your files in your "VLE Files/Game Mode/" folder
my msn is mexuk[at]hotmail.co.uk
cheers
hachet
03-30-2009, 08:02 PM
hi hachet,
can you remember what you did before the timeouts started occuring?
also would you mind sending me all your files in your "VLE Files/Game Mode/" folder
my msn is mexuk[at]hotmail.co.uk
cheers
I redownloaded the script and now it is all fine. lol
thanks anyway.
Version 1.01 is now out.
Click here (http://cid-6ce47caf48727b43.skydrive.live.com/self.aspx/.Publ ic/VLE%20Release%201.01.zip) to download it. (Link is also in first post)
Thanks to IceBoy for creating some of the following commands!
The update contains the following:
/addcar 165 - Doesn't crash the server anymore.
/givewep <WeaponID> AMMO_NOT_SPECIFIED - Ammo now defaults to 500 if you don't specify the ammo.
Added /flip [<PlayerName/PlayerID>]
Added /actorname <ActorID> <ActorName>
Added /actorskin <ActorID> <SkinModelID>
Added /actoranim <ActorID> <AnimationID>/off
Added /setcash <PlayerName/PlayerID> <Amount>
Added /cruise on/off
Added /cmds
Added /syntax <CommandName>
Added /admin
Added /level [<PlayerName/PlayerID>]
Added /setsyntax <CommandName> <Syntax>
Added /taddob <ObjectModelID> <Duration> <PartOfTimeUnit>
Organized most of the files in 'VLE Files' into sub-folders.
Added /dance
Added /stopanim
Added /lock
Added /lights
BooMario
04-01-2009, 06:37 PM
mex, wow to add objects? what id of the ramp? and other objects? :confused:
and wow to add ramp in button for all users?
please help me o.o
ps:sorry for my bad english :S
mex, wow to add objects? what id of the ramp? and other objects? :confused:
and wow to add ramp in button for all users?
please help me o.o
Hey
You can add objects by typing /addob <ObjectModelID>
For example: /addob 583
(583 is a ramp)
I don't have a list of object model IDs, but if you go to your GTA VC directory, then the 'data' folder, if you take a look at the files in there and the sub-folders, it has alot of ids in there ;)
There is currently no way to assign a key for all users in VLE, however I think this is a great idea and it will be in the next version. (1.02)
ps:sorry for my bad english :S
No problem at all, I understood everything you said
Trust me i've seen alot worse :P
BooMario
04-02-2009, 08:44 AM
Hey
You can add objects by typing /addob <ObjectModelID>
For example: /addob 583
(583 is a ramp)
I don't have a list of object model IDs, but if you go to your GTA VC directory, then the 'data' folder, if you take a look at the files in there and the sub-folders, it has alot of ids in there ;)
There is currently no way to assign a key for all users in VLE, however I think this is a great idea and it will be in the next version. (1.02)
thanks for help ^^, more I do not think id streets and parking
help me? :confused:
Toiletduck
04-02-2009, 10:46 AM
Wow Mex. This is amazing. For you to release this is even more incredible. Good job!
Tamas
04-02-2009, 11:48 AM
Nice Work!
Just a little hotfix, this will solve the vco's weather unsync:
-- >>>>>>>>>>>>>>>>>>>>>>>>
-- >> VCO LUA EXTENSIONS >>
-- >> Callbacks 1.00 >>
-- >>>>>>>>>>>>>>>>>>>>>>>>
-- >>>>>>>>>>>>>>>
-- >> Callbacks >>
-- >>>>>>>>>>>>>>>
function onPlayerConnect(PlayerID)
VLESetServerWeather(VLEReadFile("VLE Files/VLE Server Data.txt", "WeatherName"))
VLECallback_Account_onPlayerConnect(PlayerID)
VLECallback_Admin_onPlayerConnect(PlayerID)
if VLEIsLoaded_Stats == 1 then VLECallback_Stats_onPlayerConnect(PlayerID) end
end
Every time when a player join it'll set his and all players weather to the choosen one.
Toiletduck
04-03-2009, 09:44 AM
Sorry for this stupid post but does this script set include a method of positioning cars?
I can add them but I was just wondering if there is a way to set position.
StarScream
04-03-2009, 10:15 AM
Sorry for this stupid post but does this script set include a method of positioning cars?
I can add them but I was just wondering if there is a way to set position.
Once you add a car jump inside it and park it at your desirable location then do /savecar <carid>, it's position will now have changed. Advised to Restart GM after this.
Toiletduck
04-03-2009, 10:59 AM
Thank you very much.
StriKe
04-03-2009, 01:03 PM
Nice Work :>
thanks everyone for your support!
thanks for help ^^, more I do not think id streets and parking
help me? :confused:
soz man but i dont know the object model id of streets and parking places
Nice Work!
Just a little hotfix, this will solve the vco's weather unsync:
-- >>>>>>>>>>>>>>>>>>>>>>>>
-- >> VCO LUA EXTENSIONS >>
-- >> Callbacks 1.00 >>
-- >>>>>>>>>>>>>>>>>>>>>>>>
-- >>>>>>>>>>>>>>>
-- >> Callbacks >>
-- >>>>>>>>>>>>>>>
function onPlayerConnect(PlayerID)
VLESetServerWeather(VLEReadFile("VLE Files/VLE Server Data.txt", "WeatherName"))
VLECallback_Account_onPlayerConnect(PlayerID)
VLECallback_Admin_onPlayerConnect(PlayerID)
if VLEIsLoaded_Stats == 1 then VLECallback_Stats_onPlayerConnect(PlayerID) end
end
Every time when a player join it'll set his and all players weather to the choosen one.
Cheers for that Tamas!
I've added it to 1.02.
Once you add a car jump inside it and park it at your desirable location then do /savecar <carid>, it's position will now have changed. Advised to Restart GM after this.
Although it should still work fine if you don't restart the game mode ;)
StarScream
04-04-2009, 01:13 PM
If there any chance you can add a command to make Objects Raise / Lower? I was trying to build a Sky City but i had to start ontop of a building and it got very frustrating tryig to get everything aligned. :P
Knucis
04-04-2009, 03:10 PM
If there any chance you can add a command to make Objects Raise / Lower? I was trying to build a Sky City but i had to start ontop of a building and it got very frustrating tryig to get everything aligned. :P
Yeah that would be great!
And how about: /saveob <ObjectID> ??
yeh /moveob and /saveob are planned for future updates
Knucis
04-05-2009, 09:53 AM
Hmmm... Coronas are used for?? Races.. but when i add a corona the last one dissapears.. Wtf, and with car i cant pickup a corona
Hmmm... Coronas are used for?? Races.. but when i add a corona the last one dissapears.. Wtf, and with car i cant pickup a corona
Yeah this appears to be a bug with vco (the previous corona disappearing), i've added it to the vco bug tracker.
Also - i dont think you can pick up coronas, on foot or in a vehicle.
If you want it to disappear when you enter it, you'll need to script that.
Knucis
04-06-2009, 05:48 AM
Yeah this appears to be a bug with vco (the previous corona disappearing), i've added it to the vco bug tracker.
Also - i dont think you can pick up coronas, on foot or in a vehicle.
If you want it to disappear when you enter it, you'll need to script that.
Yeah thanks! I script something like Areas right?
not if you just want the corona to disappear when walked into.
something like this should do:
onPlayerEnterGlobalMarker(PlayerID, MarkerID)
destroyGlobalCorona(MarkerID)
end
BooMario
04-07-2009, 08:39 AM
mex, post new update for the new fix
mex, post new update for the new fix
haven't fnished creating 1.02 yet, should be out soon though.
poponorto
04-09-2009, 04:56 PM
Translator to english
I do not like the Script make my whole server cape PUT it no Reallife script there or RP script
in german
Ich mag den script nicht der macht mein Server kapput habt ihr keienn Reallife script oder einen RP script da
Version 1.02 has been released!
Please check the first post in this topic for the download link.
Updates:
Added /shutdown
Added a work around to the weather unsync bug (Thanks goes to Tamas for this update)
Added a work around to the bug where the server crashes if you use /remcar whilst in the vehicle that you are removing.
Fixed /level, if you specify a player, it will now echo that player's level and not yours.
Added /keys
Added /gotocar
Added account register dates.
Added account last login dates.
Added username first seen dates.
Added username last seen dates.
Added when a player joins the server, optionally PM admin their IP address.
Added /showiponconnect <Level>/off
Added /moveob <ObjectID>
Added /saveob <ObjectID>
Teleport commands now work if you are in a vehicle.
Added /gkey <Key> <Command> [<Parameters>]
Added /gunkey <Key>
Added /gkeys
/killwepmodels now shows the weapon name.
/deathwepmodels now shows the weapon name.
Changed command name /killwepmodels to /killweps
Changed command name /deathwepmodels to /deathweps
Changed command name /killskinmodels to /killskins
Changed command name /deathskinmodels to /deathskins
Changed command name /death2skinmodels to /death2skins
Fixed /key, it no longer crashes the server if you type an invalid command name.
Added a basic Team Deathmatch mode.
Added team deathmatch commands:
/teamdm on/off
/teamdm <TeamID> name <TeamName>
/teamdm <TeamID> pos
/teamdm <TeamID> skin <SkinModelID>
/teamdm <TeamID> rgb <Red> <Green> <Blue>
/weps
Thijn
04-15-2009, 11:03 AM
It doesnt work on Linux...
I bought a host but it doesnt work on it :(
Bye bye money :(
Oh and I found a bug: When u used moveob, The server crashed after ur done...
I do not like the Script make my whole server cape PUT it no Reallife script there or RP script
Makes your whole server cape? o.o
And there is a chance that i'll add an RPG extension some time in the future.
It doesnt work on Linux...
I bought a host but it doesnt work on it :(
Bye bye money :(
Oh and I found a bug: When u used moveob, The server crashed after ur done...
Dam sorry to hear that Thijn.
I will download Linux some time in the near future and attempt to fix the bug.
Also, check here about /moveob - http://vcoextra.freehostia.com/bugs.php
VLE 1.03 is now released!
You can download it here:
http://cid-6ce47caf48727b43.skydrive.live.com/self.aspx/.Publ ic/VLE%20Release%201.03.zip
1.03 contains the following updates:
Fixed /remscm, it will no longer remove spawn class members in other spawn classes.
Weapon and generic pickups will now be created when the server restarts.
You must now be spawned to use /dance
You must now be spawned to use /stopanim
Added a work around to /setskin when the player is in a vehicle. (Thanks to Knucis for finding this bug)
/syntax /addpickup - Now shows all 3 /addpickup syntaxes.
Using /moveob to cancel moving an object, now sets the object's position and rotation to the position and rotation it was at when the object was created.
If you are moving an object and /respawn is used on you, you will automatically stop moving the object.
Interiors now load with teleport commands. (Such as the bloodring stadium)
Updated the echo for when a player enters a vehicle.
Updated the echo for when a player exits a vehicle.
/getcar now echos the vehicle name.
/eject now echos the vehicle name.
/eject now echos the seat name the player was in. (driver or passenger)
/gotocar now echos the vehicle name.
/respawncar now echos the vehicle name.
Updated the echo for /repair
Updated the echo for /flip
Updated the echo for /setcarhp
Updated the echo for /incar
Updated the echo for /pop
Updated the echo for /unlock
Updated the echo for /addcar
/setcarhp - The player who's vehicle you are setting the health on must now be spawned.
/telecmds now echos all the teleport commands if there are more than 3 lines of them.
Updated the echo for when a player spawns.
Updated the echo for /skin
Fixed /getcar, it will no longer crash the server if you specify an invalid vehicle ID. (Thanks to Bruno for finding this)
Increased the stability of key binds.
Increased the stability when moving an object.
Increased the stability of the server in general.
Changed '/setpass <NewPassword>' to '/setpass <CurrentPassword> <NewPassword>'
Fixed /saveob, it will no longer crash the server if you use this command whilst not moving an object.
Updated the echo for /setskin
Added '/colour sendpm' and '/colour getpm'
Added /gotoob <ObjectID>
Added /gotoactor <ActorID>
Added /gotopickup <PickupID>
Added /gotocp <MarkerID>
Added /gotocorona <MarkerID>
Added /gotoicon <IconID>
Added /scmcolour <SpawnClassID> <SpawnClassMemberID> <Red> <Green> <Blue>
Added /nearobs [<Radius>]
Added /skinname <SkinModelID> <SkinModelName>
Thanks to Bruno for helping test the script before release.
[NoN]Bruno
05-02-2009, 06:34 AM
Thanks to you Mex! now /moveob is very stable! It doesnt crash at all!. Gonna keep finding bugs,you keep fixing them ;)
VLE 1.04 is now released!
Note:
I highly recommend you to delete the following file: VLE Files\Stats\Online.txt
This is becasue the online duration stored in the file for each player was seriously inaccurate in previous versions. The bug is fixed in 1.04.
If you delete the file, the script will automatically create it next time a player leaves the server and start logging the players' online durations like normal.
Download link:
http://cid-6ce47caf48727b43.skydrive.live.com/self.aspx/.Publ ic/VLE%20Release%201.04.zip
Updates:
/setpos now works if the player whose position you are setting is in a vehicle.
When a player who is registered but not logged in, continuously pressed shift to spawn, it will no longer spam "Name spawned as a ..." to all players.
Added /obmodel <ObjectID>
Arranged some of the commands files into a folder called 'Commands'.
/enablecmd now only works on commands that exist.
/disablecmd now only works on commands that exist.
/cmdlevel now only works on commands that exist.
/cmdname - You can no longer change a command's name to a command name that already exists.
Added a sensitivity level feature to /moveob
/moveob now freezes you.
Teleport commands now contain less code in their unique functions. (Better coding)
Custom commands now contain less code in their unique functions. (Better coding)
/gotocar now works if you are in a vehicle when you type the command.
/gotoob now works if you are in a vehicle when you type the command.
/gotoactor now works if you are in a vehicle when you type the command.
/gotopickup now works if you are in a vehicle when you type the command.
/gotocp now works if you are in a vehicle when you type the command.
/gotocorona now works if you are in a vehicle when you type the command.
/gotoicon now works if you are in a vehicle when you type the command.
Added /carmodel <VehicleID>
Added /addobrow <ObjectModelID> <Amount> <DistanceApart>
Fixed /remcar, it will no longer crash the server if another player (not the player typing the command) is in the vehicle being removed. (Thanks to Bruno for finding this bug)
/makemeadmin no longer shows up in /cmds
Fixed /online, it is now 100% accurate.
Fixed /warn, if the player being warned has reached their max warnings, it will now kick the player being warned instead of the player who typed /warn. (Thanks to Rico_Simpie and Danish_Mayers for finding this bug)
When changing modes when moving an object, it now echos the object ID that you are moving.
Updated /cmdname - It now sets the new command name's level to the old command name's level.
Updated /cmdname - If the old command name was disabled, it now disables the new command name.
Updated /remtele - It now sets the teleport command's level to 0 and enables the teleport command's name.
Updated /remcmd - It now sets the custom command's level to 0 and enables the custom command's name.
Added a zoom in/out feature to the 'Camera Position' mode in /moveob (Thanks to Bruno for this idea)
/setgrav now works on players who are not spawned.
/follow now synchronizes the player's interior.
Added /followlist
Updated some of the default skin model names. (Thanks to Bruno for doing this)
Updated /givewep - You can no longer give a player an invalid weapon model ID or a non combat weapon model such as 'Collision' and 'Splat'.
You can no longer use /cmds if you are already being echod commands from /cmds or /acmds
You can no longer use /acmds if you are already being echod commands from /cmds or /acmds
If there are no spawn class members, VLE will add a default one. It will be deleted when you add a new spawn class member using /addscm (Thanks to Bruno for finding this)
Added /pickuprespawn <PickupID> instant/<Duration> <PartOfTimeUnit> (Thanks to Danish_Mayers for the idea)
Added /speedo
/execute no longer crashes the server if you specify invalid code. Instead, it PMs you the error message.
/setpos now only works if the player whose location you are setting is spawned.
Updated /incar - It now PMs you an error if the player you are using /incar on is already in the vehicle ID you specify. (Thanks to Bruno for finding the bug associated with this)
/dance no longer crashes the server if you type it whilst in a vehicle.
You can no longer use /setanim on a player who is in a vehicle.
Added plugin support. This allows you to create scripts to work with VLE without actually modifying VLE.
All account PMs you receive when you join the server now work with the PM colour.
Interiors now load in spectate mode. (Thanks to Bruno for finding the bug)
When following a player, you now only get teleported behind the player you are following if you are more than 10 meters away from them. (Thanks to Bruno for the idea)
Added /unkeyall (Thanks to Bruno for the idea)
Added /gunkeyall
Updated /remcar, new syntax: /remcar <VehicleID> [<VehicleID2>] [<VehicleIDStart>-<VehicleIDEnd>] (Thanks to Bruno for the idea)
Added /keyids
Updated /key, new syntax: /key <Key>/#<KeyID> <Command> [<Parameters>]
Updated /unkey, new syntax: /unkey <Key>/#<KeyID>
Updated /gkey, new syntax: /gkey <Key>/#<KeyID> <Command> [<Parameters>]
Updated /gunkey, new syntax: /gunkey <Key>/#<KeyID>
Attempting to add more than 499 vehicles (VCO RC1's limit), will now PM an error instead of messing up the IDs.
Attempting to add more than 1000 objects (VCO RC1's limit), will now PM an error instead of messing up the IDs.
Attempting to add more than 100 actors (VCO RC1's limit), will now PM an error instead of messing up the IDs. (Thanks to Rico_Simpie for finding this bug)
Attempting to add more than 100 pickups (VCO RC1's limit), will now PM an error instead of messing up the IDs.
Attempting to add more than 50 markers (checkpoints/coronas) (VCO RC1's limit), will now PM an error instead of messing up the IDs.
Attempting to add more than 100 icons (VCO RC1's limit), will now PM an error instead of messing up the IDs.
Spawn Classes SHOULD no longer disappear when the server (re)starts.
Spawn Class Members SHOULD no longer disappear when the server (re)starts.
Vehicles SHOULD no longer disappear when the server (re)starts.
Objects SHOULD no longer disappear when the server (re)starts.
Actors SHOULD no longer disappear when the server (re)starts.
Pickups SHOULD no longer disappear when the server (re)starts.
Checkpoints SHOULD no longer disappear when the server (re)starts.
Coronas SHOULD no longer disappear when the server (re)starts.
Icons SHOULD no longer disappear when the server (re)starts.
If you find any bugs please let me know as soon as possible so they can be fixed!
[NoN]Bruno
05-25-2009, 09:02 PM
Well, you are very welcome Mex :)! Im more than glad to test your script and give you ideas and stuff...
Drift_King
07-07-2009, 03:02 AM
not sure if its a vco bug or not
but when i add and remove some of the objects
it sometimes remains, but it just keeps flashing
some objects crash the players constantly, maybe have an error when a person enters those objects?
Knucis
07-07-2009, 05:50 AM
not sure if its a vco bug or not
but when i add and remove some of the objects
it sometimes remains, but it just keeps flashing
some objects crash the players constantly, maybe have an error when a person enters those objects?
Thats cuz ur using LOD Objects
[NoN]Bruno
07-08-2009, 05:03 PM
Like Knucis said ... VC's Problem
ReGeX
07-09-2009, 01:36 AM
This issue has been addressed and should be fixed in RC2.
VLE 1.05 is now released!
Download: Link (http://vle.vicecityonline.com/page_sources/downlo ads/VLE%20Release%201.05%20Beta%201.zip)
Tons of stuff has changed in 1.05.
Including several bug fixes, and lots of new game mode commands.
Linux support has also been added.
The pages on the VLE website will be updated soon.
Note:
Using an old 'Spawn Class Members.txt' file with 1.05, will probably not work, as this file contains a new syntax.
(Interior ID added before weapon data)
Version 1.05 is currently in Beta state, because so much has been changed.
However 1.05 Beta 1 is more stable than 1.04.
If no bugs are found I won't bother releasing the exact same version called 'VLE 1.05'
However if you do find any bugs, please post them in one of the VLE threads!
Also I'd like to say a big thanks to Knucis for helping test 1.05 several times
PlayerX
08-03-2009, 05:55 PM
nice Mex :P
Raul_[BR]
08-06-2009, 07:33 PM
VERY GOOD MEX,YOU MAKE A REVOLUTION IN VCO
IMAGINE ALL SERVER USING STOCK SCRIPT!