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View Full Version : 16 Players is to small


california6066
04-06-2008, 05:31 AM
Ok, 16 players??? this is crap seriously does anyone here play on SAMP, like crazy bobs or wtf man? if so you will know that the amount of players 75 - 200 is good even though there is alot of lag, does anyone else think that 16 players is just two small? its like when your on the statue of happiness and on the radar or whatever you see someone you want to kill right at the top of algoquin so you have to drive up there and by the time you get there they have either gone somewhere else of left teh server. I would just like to go driving through the streets and stop behind a car following them for a bit and kill em then move on just about 1 mile down the road and kill another person, not drive for ten minutes until i see someone.

The reason i brought this up is because no one else has and its really annoying me that i feel like i am the only person who feels this way, farenough for people who dont play on the pc version of san andreas and play SAMP this 16 MP will be great for them but when i go and play its gonna feel so dead and so empty i want more players..

ROCKSTAR WHAT ARE YOU THINKING? ?????

what are your thoughts people, be honest

piecake
04-06-2008, 06:01 AM
Come on the whole map is avalible and it was already delayed r u willing 2 wait another year for 32 player

Jimmy_86
04-06-2008, 06:03 AM
I would imagine the different game modes are balanced for 16 players otherwise they could probably have added more. Only the free roam which doesn't need balancing might suffer but I'm not too worried, 16 should be enough.

Considering we've never had (official) online play in GTA before and we haven't even played the first game that does have it I don't think we've got the right to complain, for now at least.

MrXakaRebel
04-06-2008, 06:12 AM
feel free to not buy the game then...rockstar probably doesn't want you to play it if your not intelligent enough to appreciate it :finger: from me,Rockstar and Niko himself!

california6066
04-06-2008, 06:15 AM
feel free to not buy the game then...rockstar probably doesn't want you to play it if your not intelligent enough to appreciate it :finger: from me,Rockstar and Niko himself!

well i personally think its to small and i bet you any money when the game comes out everybody will be moanign about it, all rockstar need to do is make a new patch thats it

thenotsogoodtrickster
04-06-2008, 06:37 AM
Way to be grateful I guess...

It feature pedestrians too, imagine the lag, not to mention console gamers on average probably don't have as much internet speed as PC gamers. Rockstar have to feed the majority, and with immense lag, you'd complain your ass off.

iKlipse
04-06-2008, 06:49 AM
Wasn't 16 the minimum amount of players?

Olin
04-06-2008, 07:08 AM
I'm fairly certain that none of the game modes implemented in GTA IV's multiplayer would be fun with an overwhelming amount of players. Games with objectives/goals will turn into a mass murder fest and the point of game types like capture the flag would then be lost. Rockstar North made GTA IV's multiplayer game types with the 16 player limit in mind.

Developing a net code that doesn't sacrifice a lot of important data (as in, a lot of your bullets don't hit other players, players skip/jerk, etc.), stuff up or cause large performance drops with a large amount of players is fairly difficult. You need to take into consideration that a lot of people still have slower internet connections and having more than 16 players (which is fairly high as it is for these people) is going to be a disastrous experience for them and the developers to work with.

Rockstar North are just now dabbling with a multiplayer experience in GTA. I'd take a well polished 16 player online multiplayer battle over a shoddy community effort.

rean2
04-06-2008, 07:50 AM
Way to be grateful I guess...

It feature pedestrians too, imagine the lag, not to mention console gamers on average probably don't have as much internet speed as PC gamers. Rockstar have to feed the majority, and with immense lag, you'd complain your ass off.

Yeah, there will also be pedestrains, traffic and other things going on in the game.
COD4 for the PS3 had a max of 16 players which compared to GTAIV, GTAIV is pretty impressive

y? Full map With interiors etc., a lot of server customization (amount of peds, weapons available, traffic density etc.) and uh purdy graphics?

I don't mind, aslong as they make it bug free. It'll be awesome

Nizam786
04-06-2008, 08:20 AM
16 players is enough

my main concern is Lag - the curse of all online games

the gameplay is not a problem - keep in mind this IS a GTA online created by R* - have they ever dissapointed you?

Riffmaster Jon
04-06-2008, 08:40 AM
Really?? I was AMAZED I when I found out there could be up to 16 players. I was expecting 8 to be honest. 16 would be chaos.

RauLxDukE
04-06-2008, 08:51 AM
im more than happy with 8 in Gears. its not the size of the game..its what you do with it. I'm sure my son you will find ways to make it very enjoyable

Ash_735
04-06-2008, 08:56 AM
After being used to playing Ad-Hoc 6 players only on the PSP versions and still having a good time with mates in deathmatch and just pissing around, 16 players over the internet should make it even more enjoyable.

Retromoe
04-06-2008, 09:04 AM
Just be content with what were getting, after all its been such a long wait.

I play cod4 with about 18 players and its just crazy enough, with grenades and other shit just flying above your head, then in certain maps it just lags out like crazy. So i wouldn't want more an 16-18 players.

california6066
04-06-2008, 09:46 AM
Just be content with what were getting, after all its been such a long wait.

I play cod4 with about 18 players and its just crazy enough, with grenades and other shit just flying above your head, then in certain maps it just lags out like crazy. So i wouldn't want more an 16-18 players.

cod4 isnt an open world though your restricted to where you can go

arslanz1
04-06-2008, 10:09 AM
i think 16 is enough!

if u want to kill peoples so u can kill peds.

hydrozombie
04-06-2008, 10:22 AM
cod4 isnt an open world though your restricted to where you can go



Geez ungrateful much? I mean honestly even with the whole map I bet most players will stick around with each other and in areas..and also you got to look at it like this..it may show them up on the map/radar. So whats the big issue?


With the lag they will have 2 issues with this making the game either client side or server side.
Server side: Would cause sometimes to be killed by invisible bullets from a player due to the other players (client) game lagging and not showing it up.
Client side: works with the player and if they fire it detects it and the other player sees and detects it..which also means.. a lot of bullets will most likely miss even if they hit him cause his machine couldn't detect it.

both counter each other, but I'm sure R* will have a better system then that, and they wont have to worry about it...and it both be client and server side

Xan
04-06-2008, 10:22 AM
cod4 isnt an open world though your restricted to where you can go

If you have a problem with it, enjoy your lagfest and skip the game's multiplayer altogether.

Wait for the PC version if it ever comes out and then wait for someone to modify the max players if it ever happens.

Tendercrisp
04-06-2008, 10:46 AM
I'm fairly certain that none of the game modes implemented in GTA IV's multiplayer would be fun with an overwhelming amount of players. Games with objectives/goals will turn into a mass murder fest and the point of game types like capture the flag would then be lost. Rockstar North made GTA IV's multiplayer game types with the 16 player limit in mind.

Developing a net code that doesn't sacrifice a lot of important data (as in, a lot of your bullets don't hit other players, players skip/jerk, etc.), stuff up or cause large performance drops with a large amount of players is fairly difficult. You need to take into consideration that a lot of people still have slower internet connections and having more than 16 players (which is fairly high as it is for these people) is going to be a disastrous experience for them and the developers to work with.

Rockstar North are just now dabbling with a multiplayer experience in GTA. I'd take a well polished 16 player online multiplayer battle over a shoddy community effort.

^ Agreed.

Everyone seems to be bitching and nitpicking at little details lately. Realize people, that GTA IV will be far from perfect. That still doesn't mean it won't be an amazing game, but please don't complain. Leave that to professional reviewers who can make their bitch-fests fun to listen to.

(*cough* yahtzee *cough*)

GTA IV is a video game, not a real-life simulation. While it's good to be optimistic, you can't expect too much out of this game, because I can guarantee you right now, your hopes will be crushed.

So chill, don't expect too much, and when IV comes out, enjoy what you get. Video games are an unperfected art form, they've only been around as a form of media for about 25 years. Give it time.

And like Xan said, if you really dislike it that much, learn2modgamesplz, wait for the PC version to come out, and make it "perfect".

Nizam786
04-06-2008, 10:52 AM
i dont get it - most people are hyped at the 16-plyer free roam - i know i am!

bonesmccoy
04-06-2008, 11:04 AM
16 players is pretty good, imo. It's important to remember that GTA:IV is not designed to be an MMORPG or even a multiplayer experience the war Halo & CoD are. It's going to be a single-player experience, with a little multiplayer to provide longetivity for good measure.

PS: 16 players may even be too many. If npcs are included, then it's going to be nuts with 6 players, guaranteed insanity at 16.

PulpzillA
04-06-2008, 11:05 AM
to be honest people are nitpicking coz they dont have anything better to do before the game is released! i think 16 players is plenty. you wont be far away from the action with that number of players but you also wont always have to be in the action either so you can just have enough space to go off and do your own thing.

Nizam786
04-06-2008, 11:52 AM
to be honest people are nitpicking coz they dont have anything better to do before the game is released! i think 16 players is plenty. you wont be far away from the action with that number of players but you also wont always have to be in the action either so you can just have enough space to go off and do your own thing.

i think that too

people want this games sooo much they are trying to find faults to ease the pain of having to wait another 22 days

The Shy Child.
04-06-2008, 12:03 PM
OK,having 100 people in a street fight on the metlife building would off the chain. There would be like people falling of the sides and grabbing onto the getalife sign and some manage to climb back up but the rest all fall to their deaths. only fists and melee weapons. If I was one of those on the roof, the weapon I would have in my hand is a nice solid aluminum baseball bat, Some guy rushes to me and I just swipe his leg and then he can't walk so I pick him up and I throw him over the side. That would be great but 16 is enough. Remember this is not SAMP, this is a console and this is the first GTA online so don't expect too much from this.

PulpzillA
04-06-2008, 12:05 PM
if you think about it a 100 people with RPGs isnt kool....it would just get bloody annoying.

Sonikdude750
04-06-2008, 12:32 PM
Geez, be grateful they implemented online multiplayer at all, it's something new for all of us!

Remember, free roam is the only game type that allows to explore the entire map, everything else is limited to certain sections. 16 is plenty for objective games. And free roam is meant mostly for just chilling and doing random stuff with friends. Not to mention there's the option of cops, pedestrians, and other traffic to keep the map occupied.

If you're really that disappointed in it, wait for the game All Points Bulletin (APB). Made by the creator of GTA and is an online MMO GTAish cops and robbers. Now that online will rock!

360gAmEr323
04-06-2008, 12:42 PM
i think 16 players is ok but it would've been cool if it had as much players online like FRONTLINES: FUEL OF WAR which i believe is 30 or 50 players online

PulpzillA
04-06-2008, 12:53 PM
lag will be a big problem with all this stuff going on i wouldnt be surprised if the amount of NPCs would be scaled down and the traffic etc.

Olin
04-06-2008, 12:58 PM
cod4 isnt an open world though your restricted to where you can goAnd that matters, why? It's still 16 players and it still lags.i think 16 players is ok but it would've been cool if it had as much players online like FRONTLINES: FUEL OF WAR which i believe is 30 or 50 players onlineI heard that game was choppy as hell all the time.

baleent
04-06-2008, 01:11 PM
What an ungrateful prick. the -MP series is pretty shitty. Don't get me wrong, it's fun, but very badly synced. I understand that's hard to do and not make some sacrifices if you put that many people there. That's why Rockstar isn't. And besides, if they're on your map, why wouldn't you follow their dot, rather than go to where you saw it last on the map.

Go play SA-MP if you're gonna bitch about this game when it's not even out yet.

.LiLe.
04-06-2008, 01:21 PM
16 Players is kind of small for Free-Roam since its open LC, but for other modes I don't think so bub. 16 doesn't bother me dude.

california6066
04-06-2008, 01:28 PM
What an ungrateful prick. the -MP series is pretty shitty. Don't get me wrong, it's fun, but very badly synced. I understand that's hard to do and not make some sacrifices if you put that many people there. That's why Rockstar isn't. And besides, if they're on your map, why wouldn't you follow their dot, rather than go to where you saw it last on the map.

Go play SA-MP if you're gonna bitch about this game when it's not even out yet.

fuck you you cunt

Jakenz
04-06-2008, 01:33 PM
16 players is huge for halo 3.

for gta 4 i believe its enofe for a team deathmatch, imagine splitting you team of 8 into 2s and maybe some of you take the front approach and some get helis and snipe from the roofs, and the others may sneak around the side.

basicly if you that concerned about it wait for the pc version and then wait some more for mods. im getting it for 360 and pc.

John Connor
04-06-2008, 01:44 PM
16 players is not bad. I certainly don't want to be playing the game when theres over six dozen other players running around. Its too much. Whats the point? I've played similar online games (SOCOM?) where there was only about 20 or 30 players per server. It certainly wasn't 100 and it was still fun.

Buddah_Lova
04-06-2008, 01:46 PM
I would imagine the different game modes are balanced for 16 players otherwise they could probably have added more. Only the free roam which doesn't need balancing might suffer but I'm not too worried, 16 should be enough.

Considering we've never had (official) online play in GTA before and we haven't even played the first game that does have it I don't think we've got the right to complain, for now at least.

word. beggars cant be choosers.

pacCinHECKLER&K
04-06-2008, 01:49 PM
I jus knew that someone wasnt gonna be happy with the 16 players. I mean at least be mad about free-roam but not the whole effort R* is putting in with their first go around. Lets jus be a lil grateful.

DiscoBombs
04-06-2008, 01:50 PM
Why 16 players in GTA IV is plenty:

1: Most modes are restricted to very small portions of the map, and Free Roam has the option to have full pedestrian and traffic density, and police. Any more than 16 and the network is going to be choked with data on syncing an entire city for over 16 people.

2: In all games, once you start hitting 16-18 players, lag kicks in with no mercy, unless you can afford a T1 connection.

3: Be happy multi-player is coded into the game and not some shitty 3rd party application like SAMP, I really cannot believe you people are bitching about it.

John Connor
04-06-2008, 01:53 PM
Why 16 players in GTA IV is plenty:

1: Most modes are restricted to very small portions of the map, and Free Roam has the option to have full pedestrian and traffic density, and police. Any more than 16 and the network is going to be choked with data on syncing an entire city for over 16 people.

2: In all games, once you start hitting 16-18 players, lag kicks in with no mercy, unless you can afford a T1 connection.

3: Be happy multi-player is coded into the game and not some shitty 3rd party application like SAMP, I really cannot believe you people are bitching about it.

Finally. Someone with some common sense!

Hes right. None of you really have the right to complain at this point.

Matthew
04-06-2008, 02:15 PM
16 players is plenty. Im just worried about the amount of lag on release day.

UnknownProjects
04-06-2008, 02:32 PM
Yeah but you have to take in the fact that SA:MP or MTA:SA didnt have,
Pedestrians while playing.
Cops active while playing.
Character customization, sure you could change your character but not customize him...

I mean think about it, with pedestrians and cops active, thats like 75-200 players in a server, because they have something called "AI" and they actually act about...

There might even be gangs active in multiplayer to... you never know!

Why 16 players in GTA IV is plenty:

1: Most modes are restricted to very small portions of the map, and Free Roam has the option to have full pedestrian and traffic density, and police. Any more than 16 and the network is going to be choked with data on syncing an entire city for over 16 people.

2: In all games, once you start hitting 16-18 players, lag kicks in with no mercy, unless you can afford a T1 connection.

3: Be happy multi-player is coded into the game and not some shitty 3rd party application like SAMP, I really cannot believe you people are bitching about it.

And your number one is sort of right, in some recent articles it says you choose a part of the map for which the gamemode to start, but you can wonder off but it isnt recommended cause that isnt the place where the action is going on...

Doubla R
04-06-2008, 03:32 PM
I'm good with 16 players. It will make it harder to get kills, I know I wanna work for my kills :D

And also, I like to free roam, so if I have to free roam a lot to find someone I don't mind, if I get mad 'cause I can't find anyone, I'll take it out on the peds :P

MrXakaRebel
04-06-2008, 03:48 PM
well i personally think its to small and i bet you any money when the game comes out everybody will be moanign about it, all rockstar need to do is make a new patch thats it

consider your money lost... they wont need a patch because everyone with a brain will still enjoy it... if you have intelligence you can see that a game only needs 32+ players in multiplayer is a game where players are the only ones occupying the game space, theres thousands of peds u dont need all that... seriously... like you kno anymore than 3 people...:finger:

claud3
04-06-2008, 03:53 PM
Because to many in the online part of the game would slow it down alot. So it is right for rockstar putting 16 players in a open city is awsome and the endless amount of fun

sb4ap
04-06-2008, 03:58 PM
seriously 16 is more than enough for me, has anyone played crackdown? i was excited about that game but i was annoyed because it was only 2 players in a large city but when i got down to playing it i practically fell in love with the game(i only liked it as a friend!!! don't hurt me!!!) because as long as there was someone else there i was fine with it. the same thing might happen to u pal so stop bitching about the soon-to-be best game in the universe!

Rebel_biscuit
04-06-2008, 04:00 PM
i guess its the most they could put on, without lag
there will be peds though

its a valid point though

UnknownProjects
04-06-2008, 04:05 PM
seriously 16 is more than enough for me, has anyone played crackdown? i was excited about that game but i was annoyed because it was only 2 players in a large city but when i got down to playing it i practically fell in love with the game(i only liked it as a friend!!! don't hurt me!!!) because as long as there was someone else there i was fine with it. the same thing might happen to u pal so stop bitching about the soon-to-be best game in the universe!

I was just about to relate to crackdown...

I had never had so much fun just with 2 people on an online game before...
(other than some stuff of Garry's mod lol)

But for real crackdown was a big hit and you could only coop with 2 people...

Now think of GTA IV 16 people with everything on?


That's basically like a big server full of people lol.

KillerShadow
04-06-2008, 05:04 PM
to TC, why would you want more players? then you won't be able to camp as you plan on doing. I know your gameplan, Only Killing machines complain theres not enough people,and you sir are not one. I bet your the dude that just wants to sit in the bar online, then you'll keep yelling at me after I kill you 10 times. 16 is a solid number and too many players will be to chaotic(spawn killing ect ect)

John Connor
04-06-2008, 05:06 PM
It appears california6066 is the only one who thinks differently than the majority of those who posted in this thread. But, everyone has brought up good reasons as to why 16 is a good-sized limit.

Sorry, california.

JJagoff
04-06-2008, 05:11 PM
I played BF2 on my PS2, which had 16 players and it worked just fine, even though the levels were pretty big. Vehicles and helicopters, along with targets on the map that draws the players towards it, such as flag tag, worked to create an actionpacked game.

Luciphear
04-06-2008, 05:15 PM
I have absolutely no problems with 16 players. :p
More might become a pain in the ass in my case, I don't know really...16 is a good number to me..

Stu
04-06-2008, 05:17 PM
Does online play take up a lot of download limit? I'm not an online player, but I'm thinking of starting with GTAIV for PS3.

claud3
04-06-2008, 05:20 PM
it might you have to download the update to your PS3 so the game can work on line it should take with this game about 10 mins i think

Nite
04-06-2008, 05:25 PM
I agree that 16 player is too small, I'm hopeing after GTA4 is released for PC, MTA or SA-MP will start multiplayer development on it of thier own

jeremy787
04-06-2008, 05:28 PM
im not complaining or anything cus im really hyped for the game and was super amazed when i heard u could play free roam with the whole map but wasnt there a game that u could play with 60 players, i think it was APB, well yea thats coming out for PC and 360 i think, u could jus wait for that one, which looks like a good free roam game............o and most likely like one of u guys mentioned they might even come out with a patch but for me patch or no patch its an open game with peds its not like its gonna be empty!...........................22 days its getting closer!!!!!

Stu
04-06-2008, 05:30 PM
it might you have to download the update to your PS3 so the game can work on line it should take with this game about 10 mins i think

I meant download/broadband limit from my ISP, actually.

claud3
04-06-2008, 05:31 PM
sorry i thought you were on about the access to the online part of the game sorry again

PulpzillA
04-06-2008, 05:41 PM
I meant download/broadband limit from my ISP, actually.

playing actaully online doesnt take up that much of a limit but u might have to download updates and patches to the game which will take up ur limit more.

Rurouni
04-06-2008, 08:32 PM
Can you imagine how many lags it will have if it has 200 people in a room.

baleent
04-06-2008, 08:33 PM
16 is pretty impressive compared to most other games. I don't know of any other free-roam game like GTA in which you would be able to storm the correctional facility with a convoy of 4 cars with 4 people in them. Or just 16 of the biggest vehicles we can find.

bonesmccoy
04-06-2008, 08:43 PM
I'm getting the feeling that folks calling for more than 16 players in MP are folks who don't have much experience playing MP in the first place. I'm not trying to sound elitist (it's videogame for f*k's sake), but games with a higher player cap are usually structured in development to be primarily mutliplayer experiences. That's not something Rock* is doing with GTA:IV; they're tossing in MP to keep the new generation of players happy.

As for lag, that will differ from player to player. If you have a good connection (which admittedly many console players don't) you'll be able to play on most servers with 40+ players. Lag only pops up once in a while, and usually in situations with four dozen players. Even then, without lag, most people don't like 40+ player MP because they game tends to descend into button mashing. :smash:

To be sure, vidnerds around the world should be pleased with the addition of MP. I for one was bored of GTA:SA halfway through the game, and an MP mode would've have saved me (and I say this as a ridiculously loyal GTA fan from the first incarnation on the PC) from only finishing it once and then consigning it to the 'to be traded' pile.

On a side note, this thread makes me wonder if the release delay was caused by the MP feature. It would make sense; Rock* aren't known for releasing games with half-implemented features and a functional MP in a game like GTA would take a lot of tweaking and testing.

MrXakaRebel
04-06-2008, 08:44 PM
seems we ran the kid off his own topic, lol awesome... might as well gimme my money now, no need to wait until the game comes out!haha

Bfett21
04-06-2008, 09:07 PM
16 players.....TOO SMALL????
Dude. 16 players is the best bet for console gaming. especially with no central servers. you can have more fun with 16 than with 300.

RyanEmerica13
04-06-2008, 09:22 PM
Well seeing the PSN actually has dedicated servers for each game, I dont think PS users have to worry that much. Although Rockstar could be hosting their own servers for both consoles, but who knows?

Telk
04-06-2008, 10:18 PM
i think 16 is well enough, maybe to many for a game like this, i was expecting 2 players, so 16 is plenty and should keep the lag away

Stu
04-07-2008, 03:17 AM
playing actaully online doesnt take up that much of a limit but u might have to download updates and patches to the game which will take up ur limit more.
Thanks.

.:nemesis:.
04-07-2008, 03:30 AM
Stu, please elaborate a little more than one word, it's seen as spam.



And since this is really a discussion on Multiplayer, i'll move it to it's relevant Forum...


/Moved

reggybabes
05-01-2008, 09:17 AM
hate people complaining about multiplayer on GTA, it's class and 16 players is fine. SAMP is soooo annoyin i been on it before, yeah it is ok but the lag does my head in and the graphics compared to IV are a disgraceful mess. good in its day but not anymore. GTA IV all the way.. :)

RCSmooth23
05-01-2008, 05:37 PM
ive been playing for a few hours today and 16 is quite enough, i like it

redlantern
05-01-2008, 10:10 PM
to me its only small if there arent many people playing or if theres more than one part of liberty city opened up

kingcars
05-02-2008, 12:18 PM
I played in a room that started off with just 4 of us and had up to around 7 or 8 and I was having a blast. It'd be way too crazy with a lot of people; it'd be hard to do what you want to.